This is part one of a three-part series that I'm developing based on Atma (or Ultima if you prefer it) from Final Fantasy VI. This particular render focuses on the original Atma Weapon variant available in all versions of the game, which the player encounters atop the Floating Continent. Final Fantasy and its characters are property of Square Enix. This is a non-commercial fan interpretation.
The base model for Atma was created using Blender and ZBrush, then textured in Substance Painter. The scene itself is a combination of modeled assets, procedural and post-processing effects rendered within Blender. No AI was used to generate this piece.